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VIRTUAL CONFERENCE OF WARGAMERS (VCOW) 2020: SERIOUS FUN

 "Eye Candy" From the VCOW

Greetings, fellow shut-ins!  This is just a quick post to report on an excellent--and unprecedented--hobby experience I had this last weekend.  As an inveterate rules tinkerer and home rules writer, I have been an on and off member (via subscription) of the excellent UK based Wargames Developments for the last few years.  Each year, this longstanding group in the UK has been convening a Conference of Wargames to discuss game theory and design, play games, and socialize.  

Like most events, the pandemic curtailed any such gathering this year. However, the organizers moved the conference online (mainly via Zoom), making it the Virtual Conference of Wargamers (VCOW).  Suddenly, what had been out of the question became plausible: attending this event in the UK.  The only barrier (outside of a modest registration fee) would be the time zone difference (which did catch me up once). 

WHAT I DID: I attended the following sessions:

Friday:  
Welcome (Tim Gow)
Wargames: What and Why (Peter Perla)
Professional and Hobby Wargaming (Mark Herman)
Saturday:
Remote Wargaming (David Burden)
Wargaming & History  (Prof Gary Sheffield)
Defense and Recreational Wargaming (Graham Longley-Brown)
Sunday:
Adventures in Lockdown  (Mike Elliott)

I had intended to do one more session on Sunday, but my alarm failed me and I did not rise soon enough to make it for the 4:30 am start time here in Eastern Standard Time in the US.

Although there were opportunities for interaction during these talks, and the company was most cordial, I found myself mainly following along and just taking things in.  In short, I found that spending the weekend in a new (to me) community of gamers, talking gaming,  listening to talking about gaming, and looking forward to the next session about gaming, was a great boost to my wargaming mojo.  I both congratulate and thank the organizers and presenters of the VCOW!

WHAT I LEARNED: All the discussions of remote gaming brought home that maintaining the human/social element of the hobby--via Zoom and other means--had been (and continues to be) of primary importance, whether that be through distant gaming or just via connecting with colleagues and friends.  I know that in my club here in the US, for instance, there are some who have managed to do some remote gaming.  However, the "main event" has become weekly zoom get together on Sunday.  In this session, which can last anywhere from 1 to 2 hours, we just go around to each and do a "show and tell"--and chat in general from there.  This has been going on since March, and has become something of a new tradition, one that I suspect we'll probably be maintaining in some fashion into the future, post pandemic.  

WHERE WE ARE GOING: On the larger scale, I think the VCOW and similar events are a first step in opening up new dimensions in the hobby, and not just for remote gaming. In the same way that we tend to follow and comment on blogs of interest, and meet like minded people in those places, I could see those connections expanding into
opportunities for virtual gatherings for "show and tell," information sharing, or any number of things.  

WHERE WE WANT TO RETURN: The promise of the Brave New World of virtual gatherings aside,  I think we are all still are looking forward to the very retro pleasures of pushing actual toy soldiers on a table and shouting gleefully at other fellows in the room,  sans mask. 
Excelsior!

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